Hide and Seek | The Original HNS Stickman Game

Hide and Seek | The Original HNS Stickman Game

Find or be found. Up to you.

The good old classic hide & seek with stickman. Play either as a seeker or as a hider stick and build your shelters from cars or office desks, hide in the water, in the hay pile, in the cornfield, in the boss' office and most importantly, push others in the seeker's vision field. Try to be kind though. Very addictive and easy to play hyper casual game Hide 'n seek - the original hns game

Tips to Master Hide and Seek | The Original HNS Stickman Game

Swipe across the screen or use WASD to move
Find other stickman or hide from them

Features at a Glance

Features:
∙ Beautiful and unique 3D visuals
∙ Play either as seeker or hider
∙ Complete freedom to play however you like
∙ High performance
∙ Fun, relaxing and addictive

What game development framework or platform is used for this game?

The development tool used to create this game is WebGL.

Who is behind the development of this game?

This game was made by the well-known developer Mirra Games.

Which gender group is this game best suited for?

The game is designed with Male in mind.

How would this game be categorized?

This game is placed in the .IO genre.

Is blood present in the gameplay or visuals?

Yes, blood is present in Hide and Seek | The Original HNS Stickman Game content.

Is the game responsive on mobile devices?

Hide and Seek | The Original HNS Stickman Game is designed for use on mobile phones and tablets.

For which age group is this game most suitable?

This game is most suitable for players in the Teens age category.

Which tags best describe the characteristics of this game?

This game is classified based on its tags: 3d, hide, maze, stickman.

Is this game ideal for children to play?

No, Hide and Seek | The Original HNS Stickman Game is not considered safe and fun for kids.

Is there any element of cruelty present in the gameplay?

Yes, harsh or cruel behavior exists in Hide and Seek | The Original HNS Stickman Game.
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