- Título: Oxygen Not Included
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An extremely condensed guide made for intermediate players but mainly for myself so I can pretend I’m smart and know I’m doing when I eventually forget how to play this stupid game
EARLY GAME
Notas:
- Do not exceed 8 dupes
- Set schedules: 18 trabalhar 3 abaixo 3 bed
- Set dupe priorities
- Do not skill past morale limit
- Farm only mealwood until renewable water (5/dupe)
- Consolidate water to base bottom
- Leave 6 natural plants for nature reserve
- Lights speed up all progress bar operations
- Lock doors instantly through duplicant access permissions
- Sweep sublimators and quarantine: Polluted dirt, polluted water, slime, bleach stone
Common room size: 16×4
Leave 2 tiles between rooms for ladder+pole
Estufa, recreation room, Bedroom, and hospital unnecessary
Massage clinic optional
Power plant optional
One tile solid storage:
Set sweep only, unpowered
Do not filter for sublimators or liquifiables
Do not sweep extremely hot solids
Pressure plate optional
Washroom setup:
Sinks = stalls. Showers unnecessary
Set chlorine room cycle sensor to 600s/600s (1 cycle)
Sweep polluted dirt and water into recycling area
10W gas/liquid filter:
Infinite liquid storage:
Fill vent tile with heavier liquid (heaviest is crude, <870kg on tile (cannot store crude))
Middle airflow tile can be removed after initial filling
Infinite gas storage:
Mop liquid (any) until vent is not overpressured ~500g
MID GAME
Notas:
- Do not exceed 16 dupes
- Do not use the FPS tanking jet suits ever
- Priorities: temp power (coal->nat gas/H2/petrol), renewable water (geyser), sustainable O2 (algae->electrolyzer)
- Insulate temperate zone
- Dig for oil -> temporary refining -> petrol/plastic
- Refine iron, crush eggs/fossil -> steel
- Sleet wheat for extra food, do not dig out
- Farm reed fiber
Insulated heavy watt bridge:
Either vacuum with mini pump or vacuum surrounding area before construction
Fully automatic ranch:
Room size: 25×4
1.5 escotilhas / dupe (BBQ)
8 escotilhas / sala
Set dropoff: máx. 8; Set critter sensor: <8; wire all to incubators and sweeper
set ranch loaders: eggs (+coal); set bottom loader: meat (+coal)
Essential aquatuner setup:
Tuner must be steel
Petroleum or polluted water as coolant
Must vacuum and fill adequate amount of water and H2 in respective rooms. Move H2 with canisters
Set tuner thermo sensor at least 14c above coolant freezing point
Cooling/refining loop:
Petrol coolants
Set refiner sensor below boiling point
SPOM:
-4kg/s water
+3552g/s O2 (35 dupes)
Priority H2 gas bridge to generators first
Gas vent setup:
Steel pump
Atmo sensor >500g
Do not overpressure >5kg gas
Steam vent setup:
Thermo sensor just below vented gas condensation point
Do not overpressure >5kg steam
Metal volcano setup:
Steel shipping automation
Rail sensor <300c
Vacuum dropoff room. Do not output on top of window tiles
Do not overpressure >150kg steam
LATE GAME
Petroleum boiler:
Must be in vacuum
Steel pump, metal tile, porta
Powered door opens at >405c
Build window tiles up diagonally
Vary radiant pipe amount to prevent state change in pipe
Hydro sensor >500kg to keep pump in petrol to prevent overheat
Beware of sour gas
Industrial brick / Renewable petroleum power / Auto slickster ranch:
Room size: 53×36
+10KW
80 molten slicksters (replace from normal slicksters asap)
Feeds 53 dupes (BBQ)
All machinery steel or ceramic, including doors and critter dropoff
Short circuited not-gate at >140c to overclock tepidizers
Open water vent if top floor is not steam or >150c
Oil well setup:
Steel pumps and door
Atmo sensor >1kg to prevent overheat in vacuum
Set door access for skilled operators only
Deep freezer:
Petrol coolant or better
Thermo sensor -30c
END GAME
Notas:
- Build drywall and at least a drop of liquid to enable cooling
- 7×45 tile high space per rocket
- Gantry must be 1 tile away from rocket to prevent damage
- Shorted tepidizer boiling room for steam engines
- Initial rocket should carry at least 6 research modules
Meteor defense setup:
Bunker doors at build limit (2 gap above)
Steel airlock doors, 1 gap below bunkers to prevent damage
16 doors per conductive wire
Steel wiring over rocket launch path
Scanner 15 tiles below world border, 2nd scanner 15 tiles below first scanner
Network quality must be >20% to allow bunker doors to close in time
Meteor defense automation:
[Scanners -> NÃO] -> [bunker doors]
(Close bunker doors during shower)[Scanners -> NOT -> filter 70s] OU [5s/5s timer] OU [scanners] -> [jaw doors]
(Keep jaw doors open until shower and after regolith crushed; crush regolith after shower; keep open during shower)[Scanners -> NOT -> filter 70s] -> [silo doors]
(Close silo doors during shower, open after regolith crushed)[Rocket scanner or rocket] OR -> [all doors]
(Open all doors during rocket launch and return)
Liquid fuel setup:
Supercoolant
Drywall behind steam turbine
Ceramic insulated pipes
Hydrogen: tuner sensor >272c, tank sensor <-260c
Oxygen: tuner sensor >230c, tank sensor <-215c
Atmo sensor <20kg filtered 60s AND hydro sensor <500kg 1 tile below gas vent -> shutoff outside tank to prevent freezing
Essential QOL Mods
- Customizable speed
- Show building ranges
- Better deselect
- Geyser average output
- Gas overlay
- Better automation overlay
- Better info cards
- Suppress notifications
- Bigger zoom out
- Pliers (optional, gameplay changing)
Sources and Inspiration
- GCFungus
- Francis John
- Magnet
- Nilaus
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